Final Presentations

Final Presentations

Johnny Yan

Group 1:

Their group form of popular culture was a game of Jeopardy,  with the topic of immigration. Their questions are relevant and are very detailed. Their questions also contain very useful and important information about immigration, identification, and who and who can’t get certain things. We played briefly, but it was eye-opening game. I like the game of Jeopardy because not only it is a game, but it also tests your knowledge and allows you to learn, which is what the game did. It is effective way to address immigration because of those reasons, and I don’t see how it wouldn’t work with other people who also want to learn about immigration in a fun, proactive way.

Group 2:

Their group addressed the housing crisis in Portland though a medium of a zine/comic book. Each page had their own topic going through the process of the housing crisis, and how to fix it. They went through the history of the housing market, then explained how mortgages work and why it was important in the housing economy. Next, they listed out the homelessness issue, and how it came to be. Next topic was about Measure 26-197, how the measure will benefit homeless and/or low income people with affordable housing, which passed. They also talked about how the influx of population is causing the prices of houses to rise. They also had a topic off the market crash in 2006, and how it specifically effected Oregon. I liked the idea of a zine to cover a topic with so many scopes of the housing market. Using each page to briefly talk about a separate topic, and their illustrations were nice as well.

Group 3:

This group used a board game to explain the food crisis. By using health points, the player would go around the board going scenarios showing how scarce food is and why it is important to eat healthy. They offered a good opportunity to teach how to use food services, and learn about food as well. I like using a board game to teach others about how food services work, because we don’t really think about it when we buy our food. They made us think about the long-term effects of our food choices as well. It was a fun way to learn, while competing with health points.

Group 4:

This group used a podcast to address food scarcity. They interviewed the volunteer of the food pantry, and discussed who could get food, when to come, and why students should come. This podcast interview was interesting because students usually don’t have access to healthy food choices, and the food pantry is an available option, and it is free as well. Their goal is to end hunger, which is nice, and while they do target strictly students, non-students are able to get food somewhat.

The second interview was with the international Advisor of PSU. This interview was quite interesting as well because they discussed how international students are in a unique situation. Some are adjusting to their diets, while some don’t know where to shop for their food that they are used to, which makes it hard for them to find food they’ll like. The advisor said that some of the students don’t even know who to talk to, which makes it harder for them to find food as well.

I liked using a podcast as a way to interview as an avid listener of podcasts. But podcasts are effective because it is easier to listen, and you get direct answers from the source.

Group 5:

This group used a table-top role playing game, and tackles multiple problems. They tackled food scarcity, trans/gay community issues, immigration, and had more. They used some realistic scenarios, as well with some futuristic scenarios. The game was very well detailed, each player had their own skill, and certain amount of health. The game also didn’t have too many different scenarios, which was good because games like these do have a lot of scenarios (because it would be more time consuming).

A table-top role playing game is effective form to address these issues because it has potential to address multiple issues in one game, and each person faces each problem differently as well. If time wasn’t a listing factor, I could see this game being very detailed and even more of a educational.


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